AI Insights · Timothy · January 2022
Top Down Games Performance in Chile - Q4 2021
In Q4 2021, top down games in Chile saw varied performance in downloads, revenue, and active users. Key titles like Clash Royale and Among Us! demonstrated notable trends.
In the fourth quarter of 2021, the top down games category in Chile showcased diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of the top five games in this category, based on data from Sensor Tower.
Clash Royale consistently led the charts with impressive metrics. Weekly revenue peaked around $80K in early November, and the game maintained strong revenue figures through the quarter, ending with about $67K in the final week of December. Downloads saw a significant boost, starting at 15.6K in late September and peaking at over 52K in the last week of December. Active users mirrored this growth, rising from approximately 1.1M to over 2.1M by the end of the quarter.
Among Us! experienced a steady flow of weekly downloads, ranging between 20K to 32K throughout the quarter. Revenue remained relatively modest, with a peak of $1.1K in mid-November. Active users showed a gradual increase, reaching around 48.6K by the end of December.
Pokémon UNITE had a notable start with weekly downloads peaking at nearly 89K in the last week of September. However, downloads decreased over the quarter, settling around 7.3K by the end of December. Revenue followed a similar trend, starting at $35K and dropping to about $7.6K. Active users saw a decline from 237K to 51.6K.
Count Masters: Crowd Runner 3D exhibited fluctuating performance in weekly downloads, peaking at 39.8K in mid-October before stabilizing around 21.2K by the end of December. Revenue remained minimal throughout the quarter, with slight peaks around $36. Active users saw a decreasing trend, from 91.6K to 71.5K.
Magic Tiles 3: Piano Game displayed steady metrics. Weekly downloads ranged from 15.5K to 30.8K, with the highest figures recorded in the last week of December. Revenue remained stable, peaking at approximately $1K. Active users increased from 151K to 178.5K over the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.